If you decide to use this scheme you really want to have a very large pocket book and incredible discipline to step away when you realize a tiny win. For the benefit of this essay, a sample buy in of two thousand dollars is used.
The Horn Bet numbers are not always deemed the "winning way to compete" and the horn bet itself carries a house advantage of over twelve percent.
All you are gambling is 5 dollars on the pass line and ONE number from the horn. It doesn’t matter whether it is a "craps" or "yo" as long as you bet it always. The Yo is more established with people using this scheme for clear reasons.
Buy in for two thousand dollars when you approach the table but only put $5.00 on the passline and one dollar on either the 2, three, 11, or twelve. If it wins, great, if it loses press to $2. If it does not win again, press to $4 and continue on to eight dollars, then to sixteen dollars and after that add a $1.00 each subsequent bet. Every instance you don’t win, bet the last amount plus one more dollar.
Adopting this approach, if for instance after 15 tosses, the number you bet on (11) hasn’t been tosses, you without doubt should walk away. Although, this is what might develop.
On the tenth toss, you have a total of one hundred and twenty six dollars on the table and the YO at long last hits, you amass three hundred and fifteen dollars with a gain of one hundred and eighty nine dollars. Now is a perfect time to march away as it is higher than what you entered the game with.
If the YO does not hit until the twentieth roll, you will have a total investment of $391 and because your current bet is at $31, you come away with $465 with your gain being $74.
As you can see, adopting this approach with only a $1.00 "press," your gain becomes tinier the longer you gamble on without winning. This is why you should march away after a win or you must bet a "full press" again and then carry on with the $1.00 mark up with each toss.
Crunch some numbers at home before you attempt this so you are very familiar at when this scheme becomes a non-winning adventure instead of a winning one.